March 2012

The New York Times Ultimate Crosswords Omnibus: 1,001 Puzzles from The New York Times

Hundreds of thousands of people open The New York Times every day, not for the award-winning journalism, but to complete the daily crossword puzzle. Crosswords have been a newspaper staple for decades and the expert minds that create these curious puzzles have honed their craft through years of practice and determination.

There are few who would contradict the idea that The New York Times has the best crossword puzzles in the world. Now, you can have one of the largest compendiums of The New York Times crosswords in a single giant book. The New York Times Ultimate Crosswords Omnibus: 1,001 Puzzles from The New York Times has puzzles of all levels from the best of the best to those just starting out in their crosswords hobby.

If you’ve been a fan of crosswords and are tired of the subpar puzzles in most books, then reach for the best with The New York Times Ultimate Crosswords Omnibus: 1,001 Puzzles from The New York Times. You won’t be disappointed in their ingenuity and difficulty. Even veterans of crossword puzzles will get stumped by some of these because they are made by the world’s leading puzzle makers.

The Ultimate History of Video Games

I remember as child sitting down at the television and playing the Atari for hours. There were more cords coming out of it than the televisions and there was hardly any sound and yet is was awesome.

If you are in your mid-30’s, then you were there at the height of the video game craze and watched is constantly ebb and flow as new games and game systems came into being. We started with Atari, moved to Nintendo to watch Mario save the princess over and over again, switched to Sega because is had 16-bits and then were amazed when Sony debuts is Playstation and then Microsoft kicked tail with the Xbox.

The Ultimate History of Video games helps you fill in the gaps about what happened to all your favorite games, developers and game systems from year to year. How did Sega go from being the top dog to the re headed step child of the video game world?

The Columbus Book of Euchre

I had never even heard of Euchre until I hit college and then it became an obsession and past time that has endured through the years. When I first heard about it, I had no idea how to play. I watched as these two teams talked about bowers and jacks and was completely lost.


As the weeks went by, I began to finally understand and play the game, but it was the messy way of doing things. I learned by doing and lacked any real training on the rules and axioms of the game. I did this throughout college and it was fine.


Once I was out of college and found myself in the real world of Euchre tournaments, I didn't stand a chance. I knew the barroom version of Euchre and not the formal version. That's why I picked up the Columbus Book of Euchre and learned everything I would ever need to know.

Gamebooks and MMORPGs

I am a big fan of the massive online role playing games because they offer an almost never ending supply of quests and social interactions. Developers are always working on tweaking their prized game and adding new content, new quests and new characters.

When they run out of ideas, they simply expand it through an expansion pack and they added a completely new element to the game. When a game comes out and people play it for a while, the game books and strategy guides start filling the stores. People buy these to help get a better idea of the game and to make it through faster.

These games are…massive…and it’s easily to get lost for days or weeks at a time. The guides are great for beginners, but they lose their appeal quickly. If you arrived late to playing the game or an avid player, then the book will be of little help. Developers have tweaked the game and made so many additions that the directions the books give you could be wrong.